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Intrecci di Carta
EN

Tabletop card games · Switzerland

Shuffle. Draw. Betray.

Three card games for game nights with friends: greedy dwarves, fairy-tale lies and village monsters.

Mine Dwarfz
Placeholder artwork: the published game will feature commissioned illustrations.

Push your luck · Take that

Mine Dwarfz

No fairy tales, no garden gnomes. This one plays dirty.

  • 2–5Players
  • 8+Age
  • 10–20 minPlaying time
  • 80Cards

The game

Ruthless dwarves compete to dig precious gems out of an unstable mine. Find gems, steal them, swap them with your opponents, or just have fun wrecking their plans. Nobody gets eliminated in this fast, gripping game.

But watch out: grab too much and you'll often end up buried when the mine caves in. Who will be the richest dwarf to make it out (...alive) of Mount Greed?

Key features

  • Constant interaction: quick plays you can make during your opponents' turns.
  • You're never out of the action: short on resources? Go for one of the alternative victories.
  • Some cards turn the tables, others swing things your way.
  • Fast pace, perfect for game nights with friends.
  • Few rules, lots of action.

Mechanics

  • Take That
  • Push Your Luck
  • Hand Management
  • Instant Response
Playable prototype Let me know when it's out
Are you a publisher? Ask for the sell sheet and prototype →
Who framed Pinocchio?
Placeholder artwork: the published game will feature commissioned illustrations.

Party game · Deduction

Who framed Pinocchio?

Somebody's not telling it straight!

  • 2–6Players
  • 8+Age
  • 5–10 minPlaying time
  • 15Cards

The game

In Pinocchio's world, nobody is who they seem. Each player takes on a secret character: some always tell the truth, some lie shamelessly, some lie to protect someone else.

Question the witnesses, weigh every answer and figure out who you're really dealing with. But careful: everyone else is trying to unmask you, too!

Key features

  • Simple rules, explained in a minute.
  • No player elimination: everyone plays to the end.
  • Perfect for game nights with friends and family.
  • High interaction and plenty of twists.
  • Instant setup.

Mechanics

  • Deduction
  • Bluffing
  • Hidden identity
  • Questions & answers
  • Party game
Playable prototype Let me know when it's out
Are you a publisher? Ask for the sell sheet and prototype →
No Rest for the Witched
Placeholder artwork: the published game will feature commissioned illustrations.

European folk horror · Take that

No Rest for the Witched

What you become is what kills you.

  • 2–4Players
  • 10+Age
  • 20–45 minPlaying time
  • 70Cards

The game

In the village, everyone hides a form: Demon, Wolf, Vampire, Ghost, Witch or Goblin. Transform and strike, drain, curse and steal, but every night as a monster is paid for in magic: when it runs out, you're human again.

And those who stay human wield the weapons monsters fear. Fall, rise again, change your skin: the last one standing gets to keep the village.

Key features

  • Placed side by side, the two cards of the major form piece the monster back together on the table.
  • Soft elimination: fallen players rise again as humans and stay in the game.
  • Six asymmetric forms plus the human form, each with its own nemesis.
  • The village square: draw in the open or blind, and plans are written all over players' faces.
  • Balanced over thousands of simulated games.

Mechanics

  • Take That
  • Hand Management
  • Instant Response
  • Shifting identity
In playtesting Let me know when it's out
Are you a publisher? Ask for the sell sheet and prototype →

For publishers

Looking for a publisher

All three games are available for publication. On request, we send the sell sheet, rulebook and prototype. The artwork you see here is placeholder: in the published game, the illustrations will be the work of an illustrator.

Write to us

The studio

Intrecci di Carta is the brand of Pierpalmiro Stroppa: novels, gamebooks, video games and card games, made in Switzerland.

Also from Intrecci di Carta: Video games · Books and gamebooks

Contact

Write to us

For a question, a playtest night or a publishing proposal.